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color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } [suggestion][graphics] allow full resolution on armor in town - Guild Wars Forums - GW Guru
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Old Feb 26, 2007, 01:35 AM // 01:35   #1
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Default [suggestion][graphics] allow full resolution on armor in town

It's odd that even an extremely high end machine isn't allowed to render full resolution on armors in town. The typical low spec town resolution on another player's 15k armor ruins the appearance entirely.

I can understand not toggling this option by default but I'd really appreciate a new graphics option above Highest Quality, maybe "Ultra Quality, be warned".

I would happily sacrifice a few of my 200fps to see high res on other people's armor in town.
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Old Feb 26, 2007, 02:08 AM // 02:08   #2
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ive been there many a time when people run up and say "WOW whered u get that armor can you come outside and show it me?" im usually happy to ablige, it would be easier if it were visable in towns. so i can see the good in this from that point of view.

But perhaps instead of showing EVERY armor in full detail, how about when you click on a person their armor comes into full view, or perhaps if you party up with them in a town or outpost their armor comes into full view. Saves on your fps a bit too.

But imagine trying to load up a place like LA during haloween just before the king appears in dist1.

Last edited by malignant-heretic; Feb 26, 2007 at 02:11 AM // 02:11..
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Old Feb 26, 2007, 07:56 AM // 07:56   #3
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/signed
If you bought a high-end computer, you should be able to use it.
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Old Feb 26, 2007, 08:18 AM // 08:18   #4
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I myself have a pretty high-end computer. However, it suffered heavily during the festivals, and I'm 100% confident that my computer would explode if higher-res textures were on every single character.

Quote:
Originally Posted by malignant-heretic
But perhaps instead of showing EVERY armor in full detail, how about when you click on a person their armor comes into full view, or perhaps if you party up with them in a town or outpost their armor comes into full view. Saves on your fps a bit too.
I was just going to recommend this until I saw your post out of the corner of my eye.
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Old Feb 26, 2007, 08:53 AM // 08:53   #5
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Quote:
Originally Posted by malignant-heretic
ive been there many a time when people run up and say "WOW whered u get that armor can you come outside and show it me?" im usually happy to ablige, it would be easier if it were visable in towns. so i can see the good in this from that point of view.

But perhaps instead of showing EVERY armor in full detail, how about when you click on a person their armor comes into full view, or perhaps if you party up with them in a town or outpost their armor comes into full view. Saves on your fps a bit too.

But imagine trying to load up a place like LA during haloween just before the king appears in dist1.
I agree with the click because that would be much more convenient on both sides.
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Old Feb 26, 2007, 09:20 AM // 09:20   #6
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/signed provided its optional. Its not like there will be any change in bandwidth use unless the low res versions don't send over complete dye information. And if the dye is slightly off for other players in town, would you really care ?
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Old Feb 26, 2007, 11:01 AM // 11:01   #7
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/signed

I agree, it's not that big of a deal, just put in an option that you can turn on/off to display them or not.
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Old Feb 26, 2007, 11:03 AM // 11:03   #8
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/signed. If your comp can handle it, the option should be there (off by default).
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Old Feb 26, 2007, 12:36 PM // 12:36   #9
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Quote:
Originally Posted by malignant-heretic
But perhaps instead of showing EVERY armor in full detail, how about when you click on a person their armor comes into full view, or perhaps if you party up with them in a town or outpost their armor comes into full view. Saves on your fps a bit too. .
/signed for this one
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Old Feb 26, 2007, 01:38 PM // 13:38   #10
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Quote:
Originally Posted by malignant-heretic
But perhaps instead of showing EVERY armor in full detail, how about when you click on a person their armor comes into full view, or perhaps if you party up with them in a town or outpost their armor comes into full view. Saves on your fps a bit too.
Great idea. :up:
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Old Feb 26, 2007, 01:59 PM // 13:59   #11
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/signed. Please give us an option to force high-resolution armor textures in towns too.
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Old Feb 26, 2007, 02:16 PM // 14:16   #12
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/notsigned...
Some people DON'T have high end PC's so leave them at peace.
There's already lag enough to go with.
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Old Feb 26, 2007, 03:33 PM // 15:33   #13
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Quote:
Originally Posted by Emik
/notsigned...
Some people DON'T have high end PC's so leave them at peace.
There's already lag enough to go with.
Thats why it will be off by default and you can turn it off/on

/signed. I would like too see high quality armor in town.
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